Syntax: experience
Syntax: level
The level and experience commands display a table containing your current level, the experience points required for levels above and below your current level, and how many experience points are required to obtain the next level.
Your character advances in power by gaining experience. You gain experience by:
inflicting damage upon an opponent
being part of a group that`kills an opponent
succeeding while learning a skill or a spell through real world usage.
You lose experience by:
fleeing from combat
recalling out of combat
being the target of some spells (energy drain, etc.)
dying.
The experience received from a kill depends on several factors:
how many players are in your group, your level versus the level of the
mob, your alignment versus the mob's alignment, and random variation. The wisest
and most intelligent of characters will gain experience faster as well.
Additionally, the number of characters in a room on the same IP address affects
the amount of experience received during a fight and on the killing blow. For
example, those playing only one character in the room will receive a small xp
bonus for their singular efforts.
Note: Deadly characters DO
NOT lose experience points from fighting, fleeing, or dying to other
players. If a deadly player is 'config +noexp' they will not gain any experience
points.
Your last 50 kills are recorded. Each time you kill a creature that has been one
of your last 50 kills, you receive less and less experience for it. The creature
will also learn from its experience with you over time. If its intelligence is
higher than your own, it will begin to gain an advantage over you in combat.
*Information as of July 28, 2005